Super Evil Company makes isometric games for kids aged 6–12 about building, gathering and slowing down to think. No ads, no loot boxes, no streaks. (We're not actually evil.)
€14.99 oncePay once, own it forever. No ads, no in-app purchases.
For kids aged 6 to 12.
A lot of today’s games are engineered for attention: streaks to protect, timers to wait out, chests to buy. They’re very good at keeping players hooked, and very bad at leaving them feeling better.
Super Evil Company makes the opposite. Small, simple games about building, gathering and noticing things, with a pace that’s closer to meditation than to a slot machine. The name is our joke on the industry. The games are our answer to it.
Every play session is a small day on the island, and every day ends somewhere quiet.
Shape a little isometric island tile by tile — paths, gardens, houses, bridges.


Parents see what was built and talked about, and can set calm play windows.
No streaks, no loot boxes, no countdowns pulling kids back in.
Set when the island is open. It says goodnight on time.
A weekly postcard of what was built and talked about at the campfire.
No ads, no in-app purchases, no subscription. Every update is included.
One purchase covers the whole family.
As a parent I watched games that were built to never let my kids stop. We wanted the opposite: small worlds you can leave feeling calmer.
Lantern Isle is our first. Every game we make will keep that promise.
Because "evil" is the last thing we are. We make the opposite of games designed to hook kids.
Six to twelve. Younger kids build and gather; older kids get more out of the campfire conversations.
No. It plays fully offline, with no chat and no strangers.
You buy each game once and own it. We email parents (never kids) when a new one comes out.
Games your kids own forever, with a new one every few months.
Parents only — we never contact children.