Super Evil Company presents

Lantern IsleSmall worlds. Big thoughts.

Super Evil Company makes isometric games for kids aged 6–12 about building, gathering and slowing down to think. No ads, no loot boxes, no streaks. (We're not actually evil.)

  • GenreCozy builder
  • Ages6 to 12
  • Plays onMac · Windows · iPad
  • SessionsAbout 20 minutes
Why we exist

Most games are built to keep you playing. Ours are built to let you stop.

A lot of today’s games are engineered for attention: streaks to protect, timers to wait out, chests to buy. They’re very good at keeping players hooked, and very bad at leaving them feeling better.

Super Evil Company makes the opposite. Small, simple games about building, gathering and noticing things, with a pace that’s closer to meditation than to a slot machine. The name is our joke on the industry. The games are our answer to it.

We’ll never add

  • Ads
  • Loot boxes or microtransactions
  • Energy timers and daily streaks
  • Notifications that nag you back
  • Selling anyone's data

You always get

  • Pay once, own the game
  • Every update included
  • Plays offline
  • Sessions with a natural end
  • Simple enough to pick up in a minute
The game

Build. Gather. Reflect.

Every play session is a small day on the island, and every day ends somewhere quiet.

Build a little island

Shape a little isometric island tile by tile — paths, gardens, houses, bridges.

  • Paths, gardens, houses and bridges
  • No timers, no rushing, no losing
A child character placing a glowing block next to a half-built wooden house
Two small block characters and an owl sitting by a campfire at night

Games that leave kids calmer than they found them.

For parents

Made by parents, for the grown-up in the room.

Parents see what was built and talked about, and can set calm play windows.

6–12Designed with and for primary-school kids.
0 adsNo ads, no loot boxes, no dark patterns.
OfflinePlays fully offline. No chat with strangers.
  • No dark patterns

    No streaks, no loot boxes, no countdowns pulling kids back in.

  • Calm play windows

    Set when the island is open. It says goodnight on time.

  • See what they made

    A weekly postcard of what was built and talked about at the campfire.

System requirements

Runs on the computer you already have.

Mac
System
macOS 13 or later
Chip
Apple silicon or Intel
Storage
2 GB
Windows
System
Windows 10 or 11
Graphics
Integrated graphics or better
Storage
2 GB
iPad
System
iPadOS 17 or later
Controls
Touch, keyboard or controller
Pricing

Pay once. Own it forever.

No ads, no in-app purchases, no subscription. Every update is included.

€14.99once

One purchase covers the whole family.

  • Lantern Isle on Mac, Windows and iPad
  • Every future update
  • Plays fully offline
  • Parent controls for play windows
Get Lantern IsleIncludes VAT · 14-day refund
From the studio

As a parent I watched games that were built to never let my kids stop. We wanted the opposite: small worlds you can leave feeling calmer.

Lantern Isle is our first. Every game we make will keep that promise.

Nick van der WildtFounder, Super Evil Company
FAQ

Parents ask.

Why the name?

Because "evil" is the last thing we are. We make the opposite of games designed to hook kids.

What ages is it for?

Six to twelve. Younger kids build and gather; older kids get more out of the campfire conversations.

Is there any chat or online play?

No. It plays fully offline, with no chat and no strangers.

How do families get the games?

You buy each game once and own it. We email parents (never kids) when a new one comes out.

Sign up your family.

Games your kids own forever, with a new one every few months.

Sign up your family

Parents only — we never contact children.